I was excited about starting this workshop and if I’m honest, a little apprehensive, as I worried it would be very complex and I would struggle to get my head around the software. However, after meeting my CAD tutor, Charlie Bull, I felt reassured and confident.
An Introduction To Rhino.
Once I was logged onto Windows, I was first taught about the 4 screens that automatically appear when you start Rhino up. These are called View Ports and allows me to view my 3D model from Front, Back, Left and Right.
For my lesson though, I was not going to be using View Ports and changed the view to Perspective, which was like a side view, with grids. The first task was to create an already 3D cylinder using the Solid Creation sub-toolbar.
I moved onto using the Lines sub-toolbar, as well as learning about Ortho, Snapback and Gumball’s functions at the bottom of the screen. Ortho was very useful, as once on, only allowed you to draw accurate lines. Gumball was the most fun though, as I could make 2D shapes into 3D with just a few clicks. I also learned about creating outer lines on my 2D pieces.
With the unusual 2D shapes I had drawn, I decided that I wanted to create a 3D Futuristic building of some kind, that allowed me to really test out Rhino’s features that I had so far learned. Whilst having an idea in mind, I was taught how to restore defaults, in case my toolbar never appeared when Rhino starts up, as well as the drop down menu to change views, the Curve Fillet to curve lines, and Extrude Surface, which was a longer technique to change a 2D surface into a 3D one, but felt satisfactory once complete.
Below are my current outcomes of my work so far in Rhino, at different View Ports.
I’m already very excited about next week’s workshop and can’t wait to continue my work!